Presentation: Making Games with Cocos2d & Chipmunk Physics

Tonight I have the privilege of giving a presentation at the CocoaHeads Chicago (CAWUG) monthly meeting.

While some code will be discussed, the presentation is a high-level overview of the basic concepts and tools involved in building iPhone/iPod/iPad games with Cocos2d and Chipmunk Physics.

You must join the CocoaHeads Chicago Google group to attend by clicking here.

If you are new to CocoaHeads Chicago, please post a comment here after joining the Google group and state that you will be attending the meeting. Space is limited and after the event is full additional arrivals may be turned away.

Download Presentation Slide Deck

Tuesday, 9/11, 7:00 PM

Apple Store Michigan Avenue
679 North Michigan Ave. (at the corner of Huron & Michigan Ave.)
Chicago, IL 60611

About the author

Jim Range

Jim Range has over a decade of experience architecting and implementing software based solutions for numerous fortune 500 companies in industries such as financial services, retail, and insurance, as well as small businesses. Jim has an excellent understanding of the software development lifecycle, agile development, and how to manage the development of an app. Over the past ten years Jim has been focused on mobile software development. He has created over 138 apps that have been downloaded more than 10 million times from the Apple App Store, Google Play, and Windows Phone Store. Jim also has experience as an information security consultant where he has provided numerous network and web application security assessments for Fortune 500 companies in the financial services, retail and insurance industries.